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Research Article
            willingness  to  engage  with  and  pay  for  these  in-game   This  model  taps  into  the  affective  economy  of  gaming,
            purchases is heavily influenced by their levels of trust and   where players develop emotional attachments to their in-
            perceived  value.  (Naem  &  Okafor,  2019)  (Kwark  et  al.,   game avatars and are willing to invest in customizing their
            2017). Trust is a critical factor in shaping consumer behavior   appearance.  The  study  of  League  of  Legends'
            within  the  realm  of  user-generated  content.  When   microtransactions  highlights  how  these  commercial
            consumers feel a sense of trust towards the platform, game   exchanges are often bound up in reciprocal forms of value
            developers,  or  content  creators,  they  are  more  likely  to   creation, where players actively contribute to the game's
            invest in microtransactions, as they believe that their money   aesthetic  appeal  and  sense  of  community.  Similarly,  the
            will  be  well-spent  and  that  they  will  receive  a  fair  and   freemium  business  model,  where  a  basic  version  of  a
            satisfactory return on their investment. Additionally, trust   product  or  service  is  offered  for  free  and  users  are
            can alleviate privacy concerns, as consumers may feel more   incentivized  to  upgrade  to  a  premium  version,  has  been
            confident that their personal data is being handled securely   widely adopted by e-business ventures that rely on user-
            and responsibly. Perceived value, on the other hand, is a   generated  content. As  the  digital  landscape  continues  to
            crucial  determinant  of  consumer  adoption  of   evolve,  content  creators  have  increasingly  sought  out
            microtransactions. Consumers are more willing to engage   innovative ways to monetize their efforts. One emerging
            with and pay for microtransactions when they believe that   trend  is  the  rise  of  microtransactions  in  user-generated
            the items or features, they are purchasing hold significant   content  platforms,  which  offer  potential  for  sustainable
            value  to  them,  whether  it  be  aesthetic,  functional,  or   revenue streams and enhanced user engagement compared
            experiential. (Gefen et al., 2003) (Bleier & Eisenbeiß, 2015)   to  traditional  advertising  models.  (Liang  et  al.,  2021)
            By  providing  consumers  with  a  sense  of  value,  game   (Mileros et al., 2019).The growing popularity of content
            developers and content creators can effectively incentivize   creator-based business models has been well documented
            and encourage the adoption of microtransactions, ultimately   (Mileros et al., 2019). These models, exemplified by the
            driving the growth and sustainability of the user-generated   success of bloggers, YouTubers, and gamers, demonstrate
            content landscape.                                the ability of individuals to earn substantial incomes from
            Business Models & Monetization Strategies         their  online  activities.  However,  the  reliance  on
                                                              monetization  strategies  such  as  advertising  has  raised
            The  rise  of  user-generated  content  has  significantly   concerns about the long-term sustainability of these models.
            impacted  the  content  creation  landscape,  with   (Günzel-Jensen & Holm, 2015).Microtransactions, which
            microtransactions  emerging  as  a  prominent  monetization   allow  users  to  make  small,  voluntary  payments  for
            strategy. In the context of UGC, microtransactions refer to   additional content or features, offer a promising alternative.
            the purchase of virtual items, features, or experiences by   Research  has  shown  that  content  providers  can  leverage
            users within the content itself, allowing creators to generate   such mechanisms to increase the rate of content propagation
            revenue beyond traditional advertising models.One of the   and  capture  viewer  attention  more  effectively  than
            primary types of microtransactions in UGC is the sale of   traditional  advertising  alone.  (Pellegrini  et  al.,  2013)
            virtual items, such as customizable avatars, in-game items,   Furthermore,  the  ability  to  offer  exclusive  or  premium
            or digital collectibles. These virtual goods can be purchased   content in exchange for payments can create a more robust
            by  users  to  enhance  their  experience  or  to  express  their   revenue  stream,  potentially  outperforming  advertising  in
            individuality  within  the  UGC  platform. Another  form  of
                                                              terms of both sustainability and overall earning potential.
            microtransactions  in  UGC  is  the  offering  of  premium
                                                              (Mileros et al., 2019) (Günzel-Jensen & Holm, 2015) (Liang
            features or content, where users can pay to access exclusive   et  al.,  2021).  As  noted  in  the  literature,  the  success  of
            or  enhanced  content,  such  as  ad-free  experiences,  early   platforms like Fiverr, Chegg, and Upwork highlights the
            access  to  new  content,  or  specialized  tools  for  content   growing trend of online self-employment and the demand
            creation.  Platforms  that  host  UGC  often  facilitate  these   for creative, skills-based services.
            microtransaction-based  business  models  by  providing
            creators  with  the  necessary  infrastructure  and  tools  to   Ethical & Regulatory Concerns
            monetize  their  content.  This  allows  content  creators  to   Microtransactions  have  become  a  ubiquitous  feature  in
            generate revenue directly from their audience, incentivizing   modern user-generated content platforms, presenting both
            them  to  continue  creating  and  sharing  engaging  content.   opportunities  and  challenges.  The  ability  for  content
            (Min et al., 2019).The rise of user-generated content has led   creators to monetize their work through paid features has
            to the emergence of new business models and monetization   empowered many individuals to turn their passion into a
            strategies,  particularly  the  widespread  adoption  of   viable  career.  However,  the  widespread  adoption  of
            microtransactions. Microtransactions, or the sale of virtual   microtransactions  has  also  raised  ethical  and  regulatory
            goods and in-game items for small monetary amounts, have   concerns,  particularly  around  issues  of  pay  walling  and
            become a dominant revenue stream for many platforms that   digital accessibility.One significant concern is the potential
            host and enable user-generated content. (Jarrett, 2021).One   for microtransactions to create a pay-to-win dynamic, where
            successful implementation of microtransactions can be seen   users  with  the  financial  means  to  purchase  in-game
            in the case of League of Legends, a popular multiplayer   advantages or premium content gain an unfair advantage
            online battle arena game. The game employs a "fair" free-to-  over those who cannot afford to do so. This can lead to a
            play model, where players can access the core game for free,   situation where the content platform becomes a playground
            but  can  choose  to  purchase  optional  cosmetic  items  and   for the wealthy, excluding those from lower socioeconomic
            character  skins  to  personalize  their  in-game  experience.   backgrounds and creating an uneven playing field. (Tian et



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