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Research Article
           DEEP TECH IN SPORTS MAKING SPORTS
           ACCESSIBLE FOR VISUALLY CHALLENGED
           PLAYERS

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            Mercy Fernandez , Aniket Dilip Bhujbal , Radhika Dipak Mantri ,
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            Pranav Bhupesh Lakhe , Gargi Dilip Jaunjal , Vrushali Limaye     2
            ABSTRACT
            This study explores how developments in deep technology can increase sports accessibility for visually impaired players.
            Following the review of available literature on standalone technologies, the paper identifies obstacles hindering athletes with
            visual impairments from competing and performing at greater levels and map out innovative solutions that overcome these
            deficits.
            The research demonstrates that visually impaired athletes are able to achieve their independence and safety through sports
            equipment or wearable technology with incorporated sensors and AI navigators. This research tries to address the challenges
            of visually challenged players by taking the case studies of players from Fergusson College, Pune . It demonstrates the need
            for embracing a deep collaborative strategy for developing distinctive digital solutions for sports in favor of inclusion and
            diversity.
            The paper highlights various types of devices that use diverse technologies to augment sports training for sports. The list of
            devices and technologies is extensive, describing their usage, benefits, and effects on players. The paper tries to create
            awareness among visually challenged individuals and urges them to play the sport of their choice by using the deep tech that is
            available.
            The necessary recommendations are given to the concern for the advancement in technology for visually challenged players to
            play sports. This initiative aims to learn about current technology and how it can be adapted by visually impaired sportspeople.
            The research aims to create awareness and encourage the uptake of these solutions to make the sporting experience more
            inclusive for the visually impaired.
            KEYWORDS Visually Challenged, Sports, Deeptech


            INTRODUCTION                                      There have been significant developments in the field of
                                                              Visually  challenge  prevention,  management,  and  control
            The Paralympic Games or Paralympics is a periodic series of
                                                              since the “Vision 2020: The right to sight” initiative by  Rao,
            international  multisport  events  involving  athletes  with  a
                                                              G.  N.  (2000)  has  been  implemented  over  the  last  two
            range  of  disabilities.  There  are  Winter  and  Summer   decades. Deep technology or deep tech refers to advanced
            Paralympic  Games,  which,  since  the  1988  Summer   technologies based on some form of substantial scientific or
            Olympics in Seoul, South Korea, have been held shortly   engineering  innovation. The  innovations  are  "deep"  in  a
            after  the  corresponding  Olympic  Games.There  are  an   sense that they are sophisticated, very advanced to complex
            estimated  4.95  million  people  blind  (0.36%  of  the  total   challenges or issues. Examples of deep-tech breakthroughs
            population), 35 million people visually impaired (2.55%),   include  genomics,  robotics,  nanotechnology  and  clean
            and  0.24  million  blind  children  in  India.Cataract  and   energy initiatives coming from research labs and academia.
            refractive error remain the leading causes of blindness and
            visual impairment, respectively, in India (Wadhdwani et al.,   Deep tech differs from high tech, which refers more broadly
            2020, Khanna., 2018).                             to technical innovations and advancements Kerner, S. M.
                                                              (n.d.) Retrieved February 25, 2025.
                                                              The Sports which are Covered
                                                              1) Swimming
                                                              2) Chess
                                                              3) Judo
                                                              4) Cricket
                                                              5) Shot put
                                                              6) Running (Athletes)
             Figure No. 1 Visually impairment Statistics of India

            Corresponding author: vrushali.limaye@fergusson.edu
            1
            Institute of Management Development and Research, Pune
            Cite this Paper :
            Mercy, F., Aniket D. B., Radhika D. M., Pranav B. L., Gargi D. J., Vrushali, L., (2025)
            Deep Tech in Sports: Making Sports Accessible for Visually challenged Players, JMDR
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